Get Paid to Write for Comando Supremo: We are looking for talented researchers/writers who are fluent in English and can write original content on Italy in World War Two. Please reach out to webmaster@comandosupremo.com if interested!
Thanks for that.
Yards because it's a British analysis. we only started using the metric scale in the early 1970's and it wasn't fully adopted until 1992. Road signs are still in Imperial measurements.
Excellent post with some great ideas, thank you!
"So when you use 1.5 Km hexes, adjacent enemy units do not have to fight. There is a "no man's land" between them. One side has to elect to attack (charge), meaning he's trying to enter the other hex, and then the other side fires first. If the...
Thanks.
Lots of really good stuff there, I will re-read and inwardly digest.
I use IGO UGO, as found nothing better.
I tried a hex size of 1Km, then 1.2Km but have settled for 1.5Km.
Hello again.
I am not at all familiar with either area move or point to point, do you know how they work?
Not keen on chits or Igo Ugo, but there always has to be a measure of compromise in game design to get that realism/playability balance work.
Thanks again
Hi.
No never give up, at least not this side of the grave! Just an enforced hiatus. I am still in full time employment and have many other commitments and hobbies. I had never considered area move ment or point to point. Do you think either are suitable for a battalion level game?
Yes, I too...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.