Dili has made an excellent point. Most people (including wargamers) have little idea what it is like to actually move a division-sized formation and how much ground it actually covers. This is where hex size is important, deciding how to represent the physical aspects of operations.
One must remember rest/maintenance and refueling stops. If you establish a refuel point for the march, the pastime of the serials must be great enough to allow for the length of time needed to refuel. If the time to refuel a serial is 1 hour, the next serial must be at least a hour behind or you create a big traffic jam of vehicles. As an example, when I organized a brigade move using one route, 16 refuel nozzles at the refueling point, and company sized serials (20 vehicles), a pass-time of 10 minutes gave each vehicle 2.5 minutes on a nozzle. For a M1 tank, that was 150 gallons using a high-speed ROM kit. Now image doing the refueling with 55 drums and hand-crank pumps, or worst, jerry cans.
In my real-life example, one 155 SP battery arrived five minutes late. I could either refuel that battery setting the entire march back and starting the infamous yo-yo effect, or order it to drive through and use its own organic assets to refuel when they had a chance. I ordered them through and the DIVARTY commander wasn't a happy camper. Fortunately the Div Cdr approved the decision.
Pista! Jeff